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Find great deals on eBay for penny arcade game and vintage vending machines. Shop with confidence. Click to Play!

John goes to Los Angeles! Vintage Arcade Superstore tour in Glendale, CA - Gene Lewin interview - Duration: 40:45. John's Arcade Game Reviews & Tech 44,838 views Click to Play!

Every coin-op collection should include digger games. Digger, Claw, and Crane games are perhaps the most classic arcade devices of all time. They originated as a penny candy vendor in 1896 and they have survived to the present day in many adaptations of style, designs and play method. Click to Play!

Located at Fisherman's Wharf in San Francisco, The Musee Mecanique is one of the world's largest privately owned collection of coin-operated mechanical musical instruments and antique arcade machines in their original working (and playable) condition. Click to Play!


vintage penny arcade game | eBay


Located at Fisherman's Wharf in San Francisco, The Musee Mecanique is one of the world's largest privately owned collection of coin-operated mechanical musical instruments and antique arcade machines in their original working (and playable) condition.
One of the country's most enduring games is the Skee Ball bowling game. From the early 1900's to today, the skeeball is one of the popular games featured in amusement places. At first, the game was manually operated by an attendant. In 1936, the National Skee Ball Company introduced the coin operated skeeball.
The Penny Arcade is a great attraction to take people of all ages if you are planning a visit to Colorado Springs! It is called the Penny Arcade because you will be able to find hundreds of arcade games which some of them still cost a penny.


Coolest Electro-mechanical Penny Arcade Games


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This document covers coin operated electro-mechanical arcade games as found at penny arcades during the 1940s, 1950s, 1960s and 1970s. Pretty much any penny arcade game up to the video game era (pre-1977). Arcade video games started to come out about 1976, and none of these are covered here.
Apr 2, 2019- Explore Daron Velez's board "Vintage Penny Arcade", followed by 557 people on Pinterest. See more ideas about Penny arcade, Arcade games and Arcade machine.



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vintage penny arcade games
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Find great deals on eBay for vintage penny arcade and vintage penny arcade machine. Shop with confidence.

vintage penny arcade games Collector buying old coin operated penny arcade games collecting, fortune tellers, gun rifle games, cranes, diggers Support this Pinball Repair Website!
It costs money to provide this information.
Especially TOP6 which covers EM arcade game repair.
I am especially interest in any fortune tellers,or any.
Particularly games like Genco 1958Genco 1957.
Also looking for other arcade games including Williams 1954Mutoscope 1954CCM 1958Evans 1941Evans 1948Mutoscope 1955CCM 1949Gottlieb 1940Evans 1940Evans 1940.
I am also looking for gun games such as 196019591958.
How to find a game easily in this document: This document is organized alphabetically by game type.
To easily find a particular game, use the CTRL-F function of your browser, and type in part or all of the game's name to search this document.
Introduction: This document covers coin operated electro-mechanical arcade games as found at penny arcades during the 1940s, 1950s, 1960s and 1970s.
Pretty much any penny arcade game up to the video game era pre-1977.
Arcade video games started to come out about 1976, and none of these are covered here.
This document only pertains to games that used mechanical and electro-mechanical devises to created their game play.
I personally find these games to be extremely interesting, as the designers came up with some amazing games without using much more than relays and switches, and their imagination and ingenuity.
Some 1970s arcade games do have electronic sound boards.
Those are Ok too, just they can't have a video screen of any kind!
These are the games that I personally find fun to collect, restore and play in my basement.
Obviously not all pre-1977 penny arcade games are covered here, but I will update this guide as more pictures and information becomes available.
Also there is some overlap on this site with my web site, and my web site.
This was done to present a more complete penny arcade game picture here.
Be sure to check out the web page too.
No game specific information, but very cool arcade pictures from days past.
Coin operated fortune tellers have always been popular at penny arcades.
These have an advanced for the time animatronic gypsy or grandma figure that moves, deal cards, breathes, and gives out a paper fortune which the patron takes with them.
Though fortune tellers go against my "playing fun factor" you really don't play a fortune teller!
The early animatronics seem quite realistic especially given the era in which they were made.
The 1988 Tom Hanks movie "Big" didn't hurt the popularity of fortune tellers either Hanks visits a boardwalk fortune teller who transforms him from a 13 year old kid to an adult.
The earliest fortune teller models were made by the Mills Novelty Company.
Their two best Verbille, which resembled a gypsy in the back of her wagonand.
These early fortune tellers had phonograph players inside and would spreak your fortune, but had no animatronics.
In the 1930 to 1950s, International Mutoscope, Doraldina Company, Genco, Mike munves and others had fortune tellers but they lost their voice.
To compensate they had motion; breathing, eyes moving, hand waving, head nodding, etc.
They also vended a card with your fortune.
This style continued until the late 1960's when Prophetron Company madewhich used an 8-track tape player to deliver an audio fortune to the customer and did not have any animatronics.
Today's new fortune tellers often have both animatronics and a sound track.
Also cute from this era are love testers and fortune vendors, mostly made by Exhibit Supply from the 1930s to 1950s.
This included Kiss-O-Meter, Egyptian Ramasees, Smiling Same the Voodoo Man, Magic Heart, Magic Pen, Mystic Eye, Love Pilot, Love Teller, Magic Ball, Blow Ball, Cupids Post Office and others.
Basically these were light animated fortune tellers that were more simply in design.
Exhibit Supply Love Testers and fortune vendors.
Welcome to America, where the right to bear arms is in the Constitution!
Well I don't own any real guns, but I do own a gun game or two.
Hey, no one gets hurt and the kids love them.
And I'm talking about mechanical arcade gun games here, not a video gun game.
This Rayolite of gun game was made mostly during the 1930s and 1940s, and the Ray-o-lite gun was "free form" and not attached to the game other than with an electrical cord, and the gun housed in a free form gun stand.
Usually these game are very mechanical for example, in Shoot the Bear the bear actually rears-up and turns when he is hitand often have a jukebox-style amplifier for sound effects.
The disadvantage to the Rayolight type of gun game is the amount of space required.
The combination of vacuum tube design and mechanical innovation really makes this style of gun game a challenging project.
The other style of gun game was first invented in the 1920s by Gent and Fey.
These use wipers and electrical contacts to aim the gun and sense target hits from the game mounted gun.
The trick to the Dale gun games was mirror sused like a periscope.
This allowed the Dale gun cabinet to be shallow about 2' deep and more upright, yet give a perception of up to seven feet the 2' depth, plus 4' of vertical cabinet.
The player is actually looking at a mirror or multiple mirrors, depending on the gameangled to the gun.
The targets are in the bottom of the cabinet at the player's feet.
This makes the shallow gun cabinet feel much bigger, like the targets are farther away.
Also multiple mirrors can be used to give a 3-D type dimension to the targets.
In 1964 the Dale style gun games got Black Lights.
This feature was first used by Midway with Rifle Champ and Space Gun, but it was soon adapted by all the gun game makers.
Now the inside targets were painted with florescent paint, giving them an erie glow under the black light.
Because this was such a good effect, all Dale-style gun games from 1964 and later used black light s.
By the 1968, many gun and other arcade games had electronic sound.
These were sound boxes with a minimal amount of short sound bites usually three distinct sounds.
By the 1969 many EM Electro Mechanical Dale gun games and many other arcade games had 8-track background sound, making them quite fun.
Chicago Coin and Midway made a bunch of these in the early 1970s, like the 1971 gun game.
One of the sound tracks would be the background sound, and on some games like Midway's the other tracks are used for speciality sounds.
In general the 1970s EM Midway gun games were the most complicated, marrying early solidstate circuits with EM electro-mechanical circuits.
For example, Midway used solidstate circuits to control target motor speeds.
Also Midway used motorized score reels.
In addition Midway often integrated an 8-track tape player into a game using solidstate circuits.
Unfortunately the more complicated Midway gun games did not necessarily make better.
Most of gun games also had a big 120 volt coil connected to the gun to provide some recoil when the gun was fired.
This provides a very realistic effect to the gun, but unfortunately this coil is often burnt.
A good concept of the 1970s is 80s arcade games cheats gun games, where there are actually two rifles on a single game.
This provided great simultaneous competition between two players.
One target to shot, two players shooting it.
The fastest and most accurate shooter gets the games free online download />These are really fun, but the cabinet size if often bigger, making it difficult to get one of these into your basement!
Chicago Coin and Midway made these no double Williams gun gameswith CCM's being one of the best.
The last generation of mechanical gun games combined the Dale gun mirror system with the Seeburg light activated system.
Midway made this variety during the mid 1970s, like Midway's 1974.
But of course there are no ios fun arcade games wipers or contacts.
This style of gun game is generally considered to not be very desirable.
This is because ambient light in the room confused the scoring, making the game very fussy about scoring hits, and players felt gypped.
Also a flashlight could be used to run the score up.
But the problems with these 1970s Midway lightray games stem from the light sensors in the targets.
With time the targets become less sensitive to light, and don't score well.
Unfortunately it's a dated design and finding replacment light sensors is difficult.
This makes repairing the Midway light ray style gun games more of a challange than a standard "stylist" type gun game like Williams and CCM used.
Of the 1970s gun game makers, Williams is certainly the easiest gun games to work on and to keep running.
Williams used pinball technology in their gun games, so they are familiar to EM pinball techs.
Also parts are readily since they are basically the same as pinball parts.
Williams did not use tape players for sound except on one game,so there are no issues with worn-out tapes or missing players.
And their electronic sound cards are pretty robust.
But on the other hand Williams didn't push the technology envelope like say Midway, making Williams guns not as feature robust generally speaking.
But for an EM pinball tech, a Williams gun game is easy to repair.
On the other hand Midway gun games are generally the most difficult to fix.
The motorized score reels and use of early solidstate circuits for motor and game control can be a challange to repair.
Also Midway parts are not as plentiful as Williams.
Midway's later use of light activation also relied more on solidstate circuits.
Most pinball techs will be challenged by a broken Midway gun game.
Chicago Coin CCM gun games are easier to repair vintage penny arcade games Midway, since like Williams they only used solidstate technology for sound.
But CCM gun games not as robust as Williams gun games.
CCM generally used inferior quality parts that didn't stand up as well as Williams parts.
Also CCM guns seem to have more issues with aiming, again probably because of lower quality parts.
Ah, America again, where everyone has a car or two!
So why not a vintage driving game?
Now I'm not talking about those video game drivers today, but the pre-video mechanical driving games which are way more quite unique and innovative.
Generally there are two types of EM driving games.
Many use a round translucent artwork drum with a light inside.
Other types of early driving game I really like have miniature cars that the driver steers remotely.
The player steers a toy car, and has a lever for forward and reverse.
The object is to steer onto the different targets, ramps, etc.
These are pretty unique games, nothing like the video driving games of today.
Left: 1926-1949 style Mutoscope.
Right: 1890s-1909 style Clam Mutoscope.
Pictures by Jukebox Ed.
In the late 1800's American Mutoscope and Biograph Company of New York began producing coin operated picture peep shows where a crank is turned and about 1500 cards with photographs were displayed.
This sequential flickering live action created a motion picture.
These early units are known as the "clam shell" Mutoscope, as the outside has a large clam shell cast into the side of the unit.
In 1909 Mutoscope production of the coin operated clam shell machines stopped.
But in the 1920's, Bill Rabkin purchased the rights to manufacture Mutoscope machines again, and formed a new company called "International Mutoscope Reel Company".
From 1926 until 1949, they produced heavy Mutoscope machines using the same style card reels as the earlier machines but not the pre-1910 style clam shell versionwith sheet metal sides and an open frame stand.
Then about 1950, Mutoscope changed to more post-WW2 style viewer box with a closed stand.
These were available from Mike Munves through the 1950s.
Mutoscope viewers are always popular and reproduction reels are still being made and can be used in the original picture viewers.
Sales were directed to the owners of Penny Arcades, Boardwalks and Beachfront Amusement Parks, but more elaborate models were designed to be operated in the finest Hotel Lobbies, Department Stores, and Train Stations.
These "Hotel Models" were mostly floor-standing console models, and the woodwork was often similar to fine wood furniture, often with highly polished and painted cast metal trim in an art-deco style.
Most models were powered by an electric motor, however some had a hand crank.
A few diggers of the Deco era type were built during and after World War II, until 1951.
Carnival companies during the 1930s did not always have reliable electric service so the 'hand crank' models were prefered.
This meant the Erie Digger was popular for the traveling shows.
Exhibit Supply, International Mutoscope, Bally, Scientific Machine and others followed by offering hand-crank models.
Also, the carnival operator favored the smaller, lighter, 'counter top' models because they could be easily transported.
Carnival diggers during that era used cash currency and silver coin in the playfield as prizes.
The early carnival diggers brought gambling to small town America.
Chancing a penny or a nickel to win a Silver dollar coin made the carnival diggers very popular during the depression.
But in 1951 everything changed.
A new Federal Law called the Johnson Interstate Transportation Act, classified all diggers as "Gambling Devices".
This meant they could not be moved or sold across state lines, hence killing the market for the art deco diggers.
Due to lobbying, a group of carnival digger operators was successful in having their diggers reclassified as "Amusement Devices" in 1953, but to be legal, this type of legal crane had no electric motors and no coin slots.
Consequently, there were no more of the "Deco Era" cranes and diggers produced after 1951.
As a result many diggers were modified from 1953 until the late 1970's to comply with Federal Law.
This is why many diggers currently seen are found without electric motors, coin mechs, prize chutes, or locking cabinet backs.
In the mid 1950s some other interesting diggers came about, reply, arcade games sale maryland theme as Chicago Coin'sWilliams' and Williams'.
But these digger did not award any prizes, and were purely for amusement only.
For the lack of a better name, this is basically all games that don't fit into the above categories.
This includes baseball pitch and bat, manikin and animation games, and bowling games see my and for information on those.
Also I include the helicopter games, jet and airplane driving games though I guess you could call these "driving" games, but I don'tand other arcade weirdness.
Finally, cranes and diggers that don't award prizes are also lumped into this category.
Other arcade oddities include Gottlieb's 1940 and Evans' 1940where a manikin or is that mannequin?
There are plenty of other manikin arcade games too that are quite fun, like Chicago Coin's 1949Mutoscope's 1948and and Williams' 1957 and 1965.
As far as digger and cranes go, I personally like the 1950s versions like Williams' 1956 appropriately named!
These two games are rather goofy, as the idea is to pick up as much sand or beads as possible in a given amount of see more />No prize is won!
The era of arcade games right before video games took over pre-1977 are often the most fun.
Technology of the time really made these games a unique blend of EM and solidstate.
They still have the "EM charm", but they also have some flash of solidstate.
The first generation of sound started as early as the 1950s, with Williams 1956a puppet that danced to music, and the player could control the puppet.
Later, the 1960s brought a short lived consumer format called PlayTape, which was the predecessor to 8-track.
Then in late 1969, 8-track tape sound was used, and this is really the best sound quality and format for these EM games.
Also the 8-track system allows more than one sound channel to be played at a time.
So there could be an endless background sound with interactive foreground sound.
The games with 8-track sound are really cool because the sound is quite good!
After 1976 these 8-track games were no longer made, but really arcade games did not get sound as good as these 1969-1976 eight track games until the 1990s!
We were stuck with bad 8-bit computer generated sound until the 1990s and good compression, large memory and fast processors became common.
For example, check out the 1974 Midway.
It uses an 8-track tape player for the voice and sound, and it's quite funny and the sound is "real" not computer generated and of read more quality.
See the web vintage penny arcade games on it, as there is even a downloadable movie clip of Chopper, complete with sound.
It is quite a challanging games too, and a neat mix of EM Electro-Mechanical and solidstate technologies.
There are also some downloadable sound tracks taken from the 8-track players for games like Midway's 1971 and 1972thanks to.
Haunted House uses four channels of the 8-track sound.
One for the background sounds, and three others which only turn on when specific targets in the game are hit check out the "witch" sound track, which is hilarious.
Game Lists, Alphabetically by Game Type.
Basically a motorized timed slide show of sexy women.
Used two slides, takes at slightly best android arcade angles, giving the viewer a very realistic 3-D effect!
Hits scored by proper coordination between guns and plane, 300 shots, 24" x 24" x 6 feet.
Round the World Trainer, In the 1950's commercial airlines had revolutionized global travel.
It was possible to circle the globe if you could afford it.
Chicago Coin allowed you to do it at a big discount with Around The World Trainer.
You sit in a craft that resembles an aircraft cockpit, and upon insertion of a dime, attempted to fly the next does spiderman arcade game online 3d topic city on the map of the world in front of you.
Movement was accomplished by using an air compressor to tip the craft up and down and side to side.
Careful maneuvering allowed the light beam coming out of the front of the craft to line up with the lit city.
Also a defensive manikin that moves left and right in front of the player controlled offensive manikin.
Uses a Schwinn bicycle to test the players maximum speed.
Baumann Manufacturing1934, Chicago IL, proportionate to a standard billiard table, with the six holes.
A coin-op mini pool table.
Baumann Manufacturing 1931, Chicago IL, proportionate to a standard billiard table, with the eight holes.
A coin-op mini pool table.
Chicago IL1936-1937, a payout dice machine.
Similar to the Bally Reliance dice payout machine.
Morris Il1950s exact date unknowntry and move a ring along a bent metal rod to test your sobriety, 18"x18"x4", battery operated.
Has a payout hopper and spins the horses around on a turntable.
Each player has flipper buttons which control only those flippers facing the opponent.
Ball enters play from between the flippers.
Game has 8 flippers and vertically mounted score reels.
Also see the 1970s Sega game called.
Mechanical aliens would move up and down.
They were equipped with light sensors so that you could shoot them with your pulsating light beam.
The light beam was pulsating all of the time.
Electronic sound and 8-track player with erie music.
Very funky fiberglass cabinet, black and white monitor, kind of like "Asteroids" but without the asteroids.
Game uses "Lentil" beans.
Spin the disk on the right side to throw the darts towards the target.
As it spins, the darts light up going across the score glass.
It can land on the target for points.
Use the plunger to shoot a pinball, trying to shoot for the highest point alley.
Higher points make the player's horse go further.
The first horse to the end wins.
In case of a tie, the highest points total wins.
If done strong enough, the donkey brays out a donkey sound.
Williams up'ed the ante by adding a 192x64 dot matrix display to their spinning reel slot machines.
Mfg Company, 1950s exact date unknown.
Evans, 1946, Evans Races was a air drawn horse race betting game much like.
Face Place is a brand new coin operated photo booth with a bit of old time nostalgia.
Klugh Company, 1940s exact date unknownpeep show type viewer.
Basically a gun game that uses real water propelled by a user controlled fire truck.
Timed game operator selectable 50 to 90 seconds8 track player for background sound.
Fight the fires in 8 different windows with fluorescent water, and as soon as the fire is scored in one windows, game moves the fire to another.
Optional pedestal was available.
The "FubBall" is really German for Fussball.
After a coin is inserted, a story is played through the phone for the patron.
Jennings and Mills golf ball vendors as they were called, to avoid the 'golf ball slot machine' stigma were made primarily during the mid 1930s Jennings Sportman around 1937 and Mills Golf Ball Vendor around 1935.
Seeburg wanted a piece of the action, so they made this cash payout horserace game.
The player selected the number of the horse desired to bet on, then the circle of horses would spin, and if it stopped on that horse number, you won!
Either squeeze the center pull bar, or push or pull the outer bars.
If strong enough the bell will ring.
Comical men's names too like Howie Blewitt and August Wind.
Also see the Mills Novelty.
Backglass animation, similar to Williams' Apollo arcade machines games for fun pinball game.
A two player head-to-head pinball game with backglass animation mechanical horses that move along a track.
Two people can play simulataneously, trying to advance their horse feathers to the finish line first.
The answer categories are Horse Around, Be lovable, Practice Petting, Be on the Make, Advertise, Flirt, Spruce up, Feed'em, Blind Vintage penny arcade games, Woo to Win, Step Out.
But still a neat game, just not a pay out model.
A nickel is put in the handle, and it falls down to the base of the game where the coin box resides.
Patron squeezes the handle to move the lights up as far as possible.
Edmonton, Alberta, Canada1968.
The object of the game is to fly the helicopter so it lands on each of three numbered heliport pads in order spaced around the playfield.
As you progress through the three pads, trees start to come into play one near the pad 2 and two surrounding pad 3.
If you hit a tree and trigger it's contact, a "crash" light brightens on the control board and you have to go back and re-touch your last pad.
The more cars loaded, the more points.
Uses an 8-track tape player for sound.
A newer version of the older Williams 1956 and Chicago Coin's 1956.
It has a series of slides on a wheel that make the shark move and thrash around when shot.
Same game as Sega'sbut Sea Devil had a manta ray instead of a shark.
Evans, 1933, mechanical horse race payout game same as.
A small version of Chester Pollard and Junior Golf.
Meadow Lark has three hole golf course with a five stroke penalty lake hazard.
Must shoot holes one to nine, in order, with a limited number of shots.
The rights for this game were bought from Southland Engineering.
Hence Mini Golf is very similar to their 1964 game.
Score reels only show strokes taken and hole number.
A more pitch and bat style of this game was released in 1965 with Williams' game.
Very similar to Midway's.
Has a continuous loop tape playing circus music and the animated monkeys play along.
Adjustable timer plays music for 10 seconds to 2 minutes.
German made machine sold by Mike Munves in NY.
First one to the top wins.
A bonus value is added to the player's score if they don't "bust.
Patron bets on rotating horses.
Only about 1000 of these were made, as they did not sell well they had to compete with videos and pinballs.
Has a manikin golfer next to the conventional "pitch and bat" style bat.
Unfortunately the manikin is often broken from pitched balls.
Novelty version of Super Par Golf.
With a sharp spin of the wheel watch the lit image of a coin fly through the air attempting to land it in the most desirable spot in the fountain.
Similar to United's Bimbo Three Ring Circus.
Drop a penny into the coin head and the clockwork mech starts which results in the spray of perfume onto a handkerchief.
There is a ball lift on each end and as long as you keep scoring on your opponent you continue to serve.
If a player hits the ball in the side-out traps on his side of the net, it will score for the opponent.
Game is over when one player hits 11.
There are small score reels for each player's score.
Evans, date unknown, the track turns by an operator and the horse closest to the finish line wins, and the patron gets some candy.
Five foot playfield length.
Player 1 controls the plane up and down, the speed a tiny machine gun mounted on the plane that lights up every time the trigger is pulled.
If the Player 2 button is pressed, this controls the speed of the Austin Mini Cooper by means of front floor mounted gas pedal.
Try to out run the bi-plane to the tunnel or slow down to make the bi-plane pass the car.
Game had 100s of questions, all realative to the 1950s.
The object is to keep a rocket pinpoint of light moving on a radar screen and to hover over the game's cross hairs.
Payout goes into a hidden drawer compartment.
Named after Bally's founder Ray Maloney.
Similar to the 1935.
Although very simple in design, this is a LOT of fun to play.
One or two players can play.
You spin the disk on the right side to throw the horseshoe towards the pit on the other side of the glass.
As it spins, the horseshoe lights up going across the glass.
It can land in the pit for one point, a leaner for two, or a ringer for three.
You get seven shots per game, and if you get a ringer on the third or sixth I think shots, you get an extra toss.
It is so simple and stupid, but it is fun.
Round the World Trainer, In the 1950's commercial airlines had revolutionized global travel.
It was possible to circle the globe if you could afford it.
Chicago Coin allowed you to do it at a big discount with Around The World Trainer.
You sit in a craft that resembles an aircraft cockpit, and upon insertion of a dime, attempted to fly the next illuminated city on the map of the world in front of you.
Movement was accomplished by using an air compressor to tip the craft up and down and side to side.
Careful maneuvering allowed the light beam coming out of the front of the craft to line up with the lit city.
SAMI stands for Surface to Air Missile Interceptor.
If player gets the combination, they win a token which is dispensed inside the safe.
Evans, 1933, a nickel is inserted and the Pick the Winner dial can be turned to the number of the horse choosen to win the race.
A square cabinet with a pinball playfield and link handles.
The playfield was designed where you could shake it, as the the playfield was movable.
The playfield was free-floating.
Midway 8080 class CPU game like Space Invaders.
Also sold as "Peeping Tom Headquarters" and "Life in a Brownstone Mansion".
There are five or six ping pong balls that fall into holes.
Each hole has a lever that you manually trigger to flick a paddle under the ball to shoot it towards the basket.
Each basket is scored on the backboard scoreboard lights.
Has a continuous loop tape playing circus music and the animated monkeys play along.
Adjustable timer plays music for 10 seconds to 2 minutes.
German made machine sold by Mike Munves in NY.
Player gets to control a remote controlled bulldozer around a big sandbox for 60 seconds.
No scoring and no prizes!
Video slot machines by Sigma.
Chicago IL1930s exact date unknown.
The better you shoot, the higher points.
Highest score is 460 based on the max points on the way to the bottom.
Similar to Evan's 1940.
Must like the Sammy.
This game is basically a kicker catcher type of game where the spaceship is moved lift and right using a joystick to "catch" the "Space Balls".
The playfield was designed where you could shake it, as the the playfield was movable.
The playfield was free-floating.
Manufacturer started in 1934, with the cabinet being redesigned in January 1935.
The Jennings Sportsman appears to be a pinball machine with a ball shooter, pins on a playfield, and number values underneath the holes.
But there is a slot machine lever on the side and a payout tray in the front.
A weird flying game that is unique.
Most were destroyed because of the fear of Tuberculosis.
Rockola made a licensed copy called 1940 to 1941, Evans went out of business in 1955, and the manikin bowler idea was bought by Williams and used in their and.
Available only in 7 foot "jumbo" playfield length.
Pull the tiger's tail and if you pull hard enough, the tiger "roars".
Has a football running man unit.
Instead of "outs" like baseball"fumbles" are used three fumbles end the game.
If a 25 yard target is hit, a running man unit football player "runs" to first base.
One hundred yards getting a running man unit player to run "home" scores one point a touchdown on the score reels.
If all targets are hit including two fumbles!
Also a touchdown pocket with a bullseye target, a carry-over feature spell T-O-U-C-H-D-O-W-N for multiple replays, and a magnet under the playfield to randomly vary the pitching.
Mfg Company, 1950s exact date unknown.
Player pulls himself up onto the rings, when their head touches the rubber mat at the top, a bell rings.
At the same time player receives vibration through the arms and shoulders.
Customer selectable output record for 45 or 78 RPM.
The weights rised in sequence and a very strong blow would lift all the weights.
Also see the Mills.
Uses a 16mm projector that shows pieces of a picture with the player trying to identify the picture What is it?
Very unique horse ride, does more than just "buck".
Fly a helicopter around circle.
The helicopter is attached to a rod that pivots on top of a center pylon and a counter weight helps click the helicopter.
Player controls the helicopter's pitch and speed Whirly Bird, and all used a similar helicopter, motor and pitch control mechanism.
The object of the game is to fly the helicopter so it touch one of several pins located around the site play konami arcade games me of the helicopter's link of rotation that were identified by a light with the helicopter's "wisker".
After touching one pin, that would sequence to another pin.
Whiskers on the helicopter passed a small current through the pin and the helicopter.
When navigated and hit the correct pin, the player scored.
Uses real "Dinky Toy" cars one Ferrari, one Maserati in the backbox.
Though "ESCO" stands for Exhibit Supply Company, "ESCO" is on the front casting.
This is probably another incarnation of their.
Merchandiser, Mills Novelty Co.
Cars do not crash though, due to a "traffic light" blocking system.
Round the World Trainer, In the 1950's commercial airlines had revolutionized global travel.
It was possible to circle the globe if you could afford it.
Chicago Coin allowed you to do it at a big discount with Around The World Trainer.
You sit in a craft that resembles an aircraft cockpit, and upon insertion of a dime, attempted to fly the next illuminated city on the map of the world in front of you.
Movement was accomplished by using an air compressor to tip the craft up and down and side to side.
Careful maneuvering allowed the light beam coming out of the front of the craft to line up with the lit city.
Chicago Coin also made an identical game called that was a horse theme.
Has a cracker chute in the back board which acts as a speaker outlet for the eight track tape player.
Same cabinet as the 1970 Sega.
Stay on course, of the driving progress is delayed.
The object is the stay on the road to get more points.
Similar to Williams 1962it has a rotating barrel with the road on it.
The dune buggy is attached to a boom and the player manuvers about the course against time while scoring points for clearing obstacles.
Twist the game's handle bar throttle and the motorcycle's motor spins, which in turn cause the drum mounted hill scenery to advance towards the player.
Add too much power and the cycle pops a wheelie resulting in lost time and points.
Complete several laps to enter the black lit night mode.
Many folks in the USA and Canada are familiar with the Chicago Coin Speedway version of this game.
KASCO sold 1000s of these games around the world and but Chicago Coin bought the license for North America.
A driving game much like Capitol Projector'sbut in a smaller footprint.
Four player game, where the player must turn a small crank handle to advance their car.
Turn too fast and a clutch activates and resets the car to the beginning of the track.
Turn too slow and obviously you lose the race.
During the 1960s Mike Munves got into the slot car craze that was going around the U.
The object is to take your player controlled motorcycle to the other end of the playfield.
But while this is happening, the other game controlled motorcycles impede your progress.
The object is to steer onto the different targets, ramps, etc, to work your way across the USA from NY to LA.
A second version was also released in 1974 with orange vintage penny arcade games sides and an updated more realistic looking top marquee sign and an optional 8-track tape player.
The center of the road has metal contacts points every inch or so.
The object is to keep the car on the road and the car has a metal contact on the bottom of it by steering the full-size steering wheel on the machine.
It has a LOUD bell that rings when you score points by completing the circuit with the two contact points.
A strange game that really is more of free arcade games to play toy.
Player can manage one or two H.
Player controls train speed, and go through tunnels and bridges.
A block system list greatest arcade games part of the machine which prevents train crashes.
Player gets to control a remote controlled bulldozer around a big sandbox for 60 seconds.
No scoring and no prizes!
Steer the car back and forth across the front of the playfield, and the car is equipped with a bumper that acts as a flipper to hit the ball up the playfield.
The object is to hit the ball into the different numbered holes, which then light up on the backglass.
Here's the kicker, if you end up "winning," the machine dispenses, in this case, a small packet of crackers although, who knows how long these crackers have been in this machine!
Chicago Coin also made an identical game called that was a car theme.
She will scan the cards for a peek into your future, and then a fortune card will drop for the player.
A copy of the Mike Munves which was a copy of the 1932 Mutoscope.
Note reproductions of "Grandma" have been made since the 1970s.
Erickson Company, 1950s exact date unknowndispenses a fortune card.
This fortune teller is often said to be "the one from the Twilight Zone TV episode with William Shatner".
The lights flash and the player moves the right side dial indicator to pick his birthday, and the center indicator picks the month by zodiac sign.
A package is delivered to the player that contains two sheets folded 8.
The donkey turns its head, lifts the rod in her right hand, chatters her little lips, moves her ears, checks you with her "eye piece" and then spins the ship's wheel which rotates rapidly until it slows down and stops on a number.
Player reads fortune from the two sheets on her sides as it correspondes to the number on the ship's wheel.
Total of 24 fortunes.
See a very similar fortune teller.
Miami FL1964, palm reading hand writing analysis machine model 20190, copyright by Zytron computer and electronics.
Used a large tape system to project the user's handwriting onto a projection screen.
A random computer card was then dispensed to the user with their fortune handwriting analysis.
Your future is told!
Grandmother's head moves left and right and nods up and down, her hand moves over the cards, her chest moves like she is breathing, and she of course gives out a fortune card.
Again, many reproductions of this famous style fortune teller have available since the 1970s.
She picks-up the card from the enclosure that she opens with her left hand.
After dropping the card into the caldron which delivers it to the patronshe waves her hand.
Pull the handle and fell beads moving under your hand, reading your fortune, then a fortune card is dispensed.
When you insert a coin the Grandma moves her head, moves both hands, and breathes and the hoppers inside spin until the right scroll is delivered into the tray out front.
In the game pictured below the cabinet is original.
The front grill is unpainted and the multicolored sparkles are present.
Grandma's dress is original.
The Horoscope plastic insert is a reproduction.
The Canopy top is a reproduction transulscent plastic vaccum formed copy just as the original.
The two front brass poles that attach the top to the base of the fortune teller are original as are three of the plastic-ceramic balls that sit on top.
The two back balls are reproductions.
The front glass also is a reproduction.
Reissued several times during the 1950s and 1970s.
The "classic" love tester most people remember.
Exhibit Supply also made some later Love Testers with less oak and more painted wood in the 1940s.
Erikson California1950s exact date unknowna restaurant napkin dispenser and fortune teller.
Much like napkin dispenser, but with a slightly racer theme.
Not to be confused with the 1928 countertop Magic Mirror fortune teller by Beejay Products.
This was a high end machine made by Mills that actually talked.
It used two cylinder style wax record players for the speech.
A very unique fortune teller.
Put a nickel in the Wizards Pen coin push slide and place your hand on the top casting, the pen inside jumps around as if writing a personal message to you.
When finished Wizard Pen vends out what appears to be a hand written card with a reading of your palm.
But in reality the card are pre-printed.
Steve made this machine just like the "old time" fortune tellers of the 1930s.
Cabinet is solid oak and used heavy duty gears and motors to animate Serena.
Her head moves left and right, chest moves as she breathes, right hand moves over the card and left hand moves over the crystal ball, and then dispenses a fortune card.
The Sheik machine started out as Ahren's Human Analyst machines.
Drop a coin in the male or female coin slot and see the Sheik move back and forth.
His quill pen appears to write a fortune, then a fortune card written in longhand is dispensed.
Chicago IL1939, really a vendor and not a fortune teller.
Also known and labeled as "Smiling Sam the Voo Doo Man" Smiling Sam Voodoo man.
Has animated figure with moving eyes and mouth.
The Uncle Remus Type figure changes expressions from deep sadness to elation before giving a lucky piece.
Also sold as the "Blue Bird of Happiness" lucky piece vendor with a flapping wing blue bird instead of Smiling Sam.
Put a nickel in the Wizards Pen coin push slide and place your hand on the top casting, the pen inside jumps around as if writing a personal message to you.
When finished the Wizard Pen vends out what appears to be a hand written card with a reading of your palm.
But in reality the card are pre-printed.
Zelda's eyes blink, her chest breathes, and her hand moves over the cards, and then she dispenses the patron's fortune on a card.
The name "Zoltan" was used and slightly modified to "Zoltar Speaks" for a fortune teller used in the 1988 Tom Hanks movie "Big" though the fortune tellers "Zoltan" and "Zoltar" are nothing alike in looks or operation, this is often confused.
Has nothing to do with the movie however.
Dispenses fortune tickets and has mechanical animation moving eyes, jaw, arm, head.
Also speaks with 16 different phrases and the crystal ball lights.
Gun and Rifle Games Electro Mechanical : Only games with actual guns - other shoot 'em type games in the Arcade section.
Hits scored by proper coordination between guns and plane, 300 shots, 24" x 24" x 6 feet.
Has a twin handled machine gun mounted on the front.
Shoot a pinball off a metal rack, and it drops onto a pinball playfield.
Shoot the pop bumpers to increase their value.
Uses a real laser as a ray-o-lite type device against photo-cell type targets The lasers reflect off mirrors to point at the targets.
Very unique game and similar to their game.
A light gun style game with a target cabinet and a separate gun cabinet.
A light gun style game with a target cabinet and a separate gun cabinet.
Much like the earlier Seeburg 1947.
Gent Manufacturing Company, 1920s exact date unknownin 1895 the Automatic Target Machine Company made one of the most interesting, inventive coin-op machines ever made.
The object was to shoot a rifle at a bull's eye target.
The neat thing about this game was that when you fired the electric rifle, the bullet hole appeared on the target!
In the 1920's, William Gent, an arcade operator and game reseller, revamped the machine calling it Electric Rifle.
He added a wood cabinet where before there was a cast iron lollipop shaped stand for the target.
In Gent's Electric Rifle there were airplanes that if hit would spin its propeller, ducks that would quack when hit, and other interesting targets.
Thompson, 1944, based on the 1939 Seeburg game, a two-part target unit and pedestal, light activation gun game known as the Ray-o-lite G-1 gun.
This game uses a two-faced siamese manikin with Hitler and Tojo as the gun's target.
Hollywood, CA1961, full size six foot gunfighter that the player has a shootout with.
Manikin's right arm draws up to shoot, small mohawk loop dual head audio tape with good sound.
Much like mid-1960s, Taylor Engineering and.
A tape played the gunfighters voice as it would entice the player into a fight.
Top Gun's eyes flashed it was time to draw.
If you shot him in the chest with the light beam pistol before he shot you, the player won.
Much like and Dynamic.
This card is a print of where your shots landed in relation to the bullseye targets.
The cards are in roll form.
Shoot a pinball off a metal rack, and it drops onto a pinball playfield.
Shoot the pop bumpers to increase their value.
A tape played the gunfighters voice as it would entice the player into a fight.
When the manikin's eyes flashed it was time to draw.
If you shot him in the chest with the light beam pistol before he shot you, the player won.
If successful, a payout is received.
Similar to Nintendo's Shooting Trainer and Sky Hawk.
By Gunpei Yokoi who was also responsible for the Game Boy, color Game Boy, Virtual Boy, Donkey Kong.
Has a new Criss Cross match feature making it Criss Cross Wild West.
Pictures, flyers and info thanks to Mike Pacak, B.
Kurtz, Jukebox Eddie, Mike Munves catalogs, and remarkable, play free online arcade games phrase others.


Old Penny Slot Machine ,Supafrute , Penny Arcade 1960s.


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Total 5 comments.